Monday, October 31, 2016

Creativity and New Media


I created an Avatar that resembles myself in real life. New media enables everyone who is self-proclaimed non-artist to become an artist, such as myself. If you ask me to be creative before the digital era and create something an image of myself, I would tell you that is impossible. Now that we have new media, I can create an avatar of myself. I made the avatar with features that looked like myself. I included eyeglasses, black hair, black eyes, and a curved face.








Creativity

New media foster creativity because it enables a new form of communication. In the article "Creativity in an Interactive Environment" by Bell Ku, we get a hint of how new media fostered a new style of creativity."In essence, these models make us stop talking about the reality of creative processes, simplify the complicated and varied forms of interaction between creators and audiences, and instead focus our discussions on unrealistic, unchanging models." Bell Ku believes that new media allows for instant response and instant cooperation between authors and audiences. For example, if you create an app that can change lives of others, new media can help crowdsource an experimental group and let them try out products instantly without gathering from different locations. New media also help eliminate an old way of structured creativity that hindered true creativity.



Citation
  1. Creators, Audiences, and New Media: Creativity in an Interactive Environment Bell_ku_0099M_13626_DATA_1.pdf

Saturday, October 22, 2016

Modeling Reality with Virtual Worlds

      There are many ways virtual worlds can be used.  For example, "In most virtual worlds, memberships are free, but players trade real money for virtual currencies, used to buy products, save up in an account or eventually redeem for real money", people can use virtual world as a platform to experience  luxury lifestyle by spending real currency. Without actually having the means for that kind of lifestyle, virtual world allow people to have a taste of what luxury feels like. Virtual worlds can foster creativity by allowing people to expand their imagination by building anything in the virtual world. For example,  'But Minecraft is a virtual world. It’s digital LEGOs if you will, but it’s a space for kids to exercise their imagination and to connect with others to also want to build and create things". Minecraft is a virtual world game that allows users to build anything they want to. They can build houses, ships, castles etc., just like AutoCAD, users can use their imagination to build anything they wish. I think future virtual world are 3d compatible. We can connect the virtual world through an app and possibly google glass. This way we can build anything not only in a computer, we can also build outside with voice command,  



I've Been in That Club, Just Not in Real Life" by Dave Itzkoff, The New York Times, January 6, 2008.

After Second Life, Can Virtual Worlds Get A Reboot. April 30, 2013.

Sunday, October 16, 2016

Blog about Twitter

Twitter discussion is drastically different from a blackboard discussion. I can think of 3 reasons. The first reason the differences are so great is that, in a blackboard discussion I can write infinite amount of words, whereas with twitter I can only write up to 160 characters, barely finishing a sentence. Another reason I think that separates the the two is that with blackboard discussion, I can find things on a list or by the author, whereas Twitter uses # and @ to link the message to the masses. The third reason I think that separates the two is that twitter is used as a platform for social network whereas the discussion board on blackboard is more for educational uses. The best analogy that I think best describe the two is comparing them to blogs and wikis, and in this case twitter is the blog and blackboard is the wiki. A blackboard discussion focus more on in depth discussion, and Twitter focus on brief discussion. Twitter would be the preferred chose for college education, who wants to write more than 160 characters?

Social Networking Sites

Four social networking sites that I frequently visit are YouTube, Facebook, Twitter, and LinkedIn. Unlike the other three, YouTube is primarily videos driven and users connect by creating videos. Facebook offer the best connectivity out of the three, the most distinctive culture of Facebook is that users generally connect with people they know and those that share the same interest. Twitter is the most creative out of the four, the use of # allow users to use find tweets conveniently. LinkedIn is best use for job hunting or being hunted, career oriented individuals spend the most time on this site, it also serves as a public resume.

Tuesday, October 4, 2016

Social Networking


     Technology can now enable paralyzed patients who suffered spinal cord injury to control computer through small sensors implanted in the brain of patients. "If your brain can do it, we can tap into it,” said John P. Donoghue. The benefit of this type of technology is that it allows people who suffered severe medical misfortunes to who are unable to move any of their limps are now able to control computers and interact with people that was not possible before. Imagine you suffered a spinal cord injury that rendered you paralyzed, how can you google something if you can't type on a keyboard? The answer is you can't. However, with the development of sensors that can be implanted into brains, you can control controls through thoughts alone. There is a dark side to this form of technology though, if anyone can implant a sensor into their brain and can control a computer, especially with so many things digitized today, how are we suppose to not go beyond our  moral compass and do things that are not deemed justifiable with today's norm. I think the age of keyboard are slowly dying, much easier method of input such as Siri, google voice message are becoming easier to operate and more efficient since it doesn't require any tying. My vision for the future of social networking is in 50 years we would use my brain to control any digitized equipment.    

"Paralyzed Man Uses Thoughts to Move a Cursor" by Andrew Pollack, New York Times, Science, July 13, 2006.   
"The Rough-and-Tumble Online Universe Traversed by Young Cybernauts." The New York Times, Jan 22, 2008, p. E1.